Monday, May 13, 2013
Rainy Window: Finished
Here is the final render of the Rain Droplet piece. I used about 2000 passes for this render in Cycles but the gain is still apparent. I did a little retouching in Photoshop to try and de-noise the image, as well as add in a glare and lens flare. This piece was my first CG project to use the Compositor. The Compositor is basically Photoshop except in 3D and all of the tools are nodes, so the entire render is affected by the changes.
Friday, May 10, 2013
Rainy Window WOP
As a free week, I started more 3D tutorials, mainly using Blender. I'm making a rainy window scene but have hit a couple of bumps along the way. My random particle system for distributing the raindrops is going haywire and not rotating the droplets properly. All the rain drops have been modeled by hand and should be a nice turnout after working out some kinks over the weekend.
Wednesday, May 1, 2013
Maya Dynamics: Stormy Ocean Simulation
In this image, I rendered out an ocean scene completely based on calculations. As I constantly try to understand the vast application of Maya, I've drifted into the piles upon piles of dynamic options the program has to offer. This stormy ocean started as a calculated body of still water with then different values added to things such as wave height, frequency and maximum and minimum values. As I write this, the animation is rendering out, frame by frame, tied together with a camera which bobs with the waves of the ocean.
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