Wednesday, October 30, 2013

Dude that's so Red


I used the provided Chinese propaganda posters for inspiration for this piece. Using the iconic red color of communism, I made a pro-war poster that promotes an autocratic and imperialistic notion. The characters read, "for many lost, so much is gained". The background was made from the main bomb in the foreground by creating a pattern and then applying the pattern to the background.

Wednesday, October 23, 2013

Propoganda Poster


Upon looking up my name, I figured out that, other than its origin, 'cole' is a synonym for wild cabbage. When I was sourcing a cabbage image, one looked particularly like a brain. I rolled with the idea and came to this conclusion. With some layer masking, styling, filters, and font I came to this result.

Tuesday, October 15, 2013

Dali Surrealism Review

Forward: I own NONE of these pieces. All can be found at [ http://www.flickr.com/photos/dali_museum/sets/72157634434072880/page2/ ] These pieces were featured for personal review only

 This piece struck me right away, the overall completeness and polish is suburb. The creative use of transparency  gives the viewer a wonderful sense of depth while the colors work in perfect harmony with each other, no one overpowering the other. Overall, this was my favorite work from the 5 pages of artwork.

One can admire this piece for the excellent photo manipulation job. The transition between creature and tongue is nearly seamless and the texture is spot on. Overall wonderful execution and a clever concept.
I'm a sucker for a shallow depth of field and this piece implements DOF beautifully. I also enjoy the warm tones which gives the work a greater impact than the use of cooler and less saturated tones probably would have provided. 

Friday, October 11, 2013

Cherry Blossom WOP


I've been following a Cherry Blossom tutorial for my most recent project. Since the composition is fairly simple, I haven't been following the tutorial very strictly since I wanted to take my own approach. There aren't any needed specular, bump, or normal maps , only one UV for the pedal texture. I'll possibly incorporate this flower into other pieces using it in an entire branch of flowers or an execution similar.

Thursday, October 3, 2013

Artist Emulation 2

I've been experimenting with Wireframes recently and tried to incorporate it into my latest piece. This particular work went through many phases. I changed the settling just about every day of this week and settled on deserted island/rock. I would like to go back and touch up the rock more or add something interesting to the sky.

Friday, September 27, 2013

Valley Analysis


Structurally, I tried to balance the piece by creating a composite along the horizon using the sides of the valley, the bridge and the sun. The sun represents the main focal point and emphasis of the piece. The hanging board is in the position it is for this exact reason. Furthermore, one may say the scale of the sun is disproportionate to the rest of the scene. This too is intentional since its size, from a technical standpoint, evenly lights the scene without giving glaring highlights or lowlights, and a structural standpoint to become the main focus, unify the piece.

As for the developmental devices of the scene, there's a flow of lines pointing back the sun and bridge, where the main content of the piece lies. Moreover, the water reflection draws one's eye back the center of the scene. I worked hard to make the texture as life-like as possible. From a technical perspective, the cliffs are a collection of specular maps, normal maps, bump maps, texture maps, displacement modifiers, and hand sculpting to give a realistic and tangible feel. Fortunately, space is a breeze to composite in a 3D application since objects can be arranged how they would be outside of the computer. Lastly, the color choices came from inspiration and reference images to attempt to make the most realistic scene possible, still keeping a unique and hyperreal conception.

Friday, September 20, 2013

Cliffs


This week, I'm working on a tutorial piece using cliff faces in Blender. The tutorial implements many concepts new to me which in synthesis, produced a beautiful result. This is still a work in progress and I plan on making something entirely different, using the same techniques and materials. I'm using just a plane for now to make perhaps an auxiliary piece or something supplemental for a larger project.