Thursday, January 23, 2014

Low Poly

For my portfolio piece, I decided to explore the potentials of low poly design. The concept and modeling is rather simple, standard quads can be used in production and then triangulated to give the stylistic shading and shadows. Perhaps the two most important elements required for low poly work are texture and color. A flat texture without any sort of specularity is absolutely imperative to give the proper style. The texture should appear smooth while the model should appear angular. The color should convey synthetic and solid colors. The simpler the color choice, the better. Complementary colors should be mainly avoided as to not clash and disrupt the flow of the piece or draw unwanted attention. 

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