Wednesday, April 16, 2014

Antelope Canyon Progress



This week, I've been continuing my work on Antelope Canyon. The rock face material has possibly been my most complicated material yet. Composed of over 15 nodes of different operation, the texture is almost entirely procedurally generated, that is, using no UV maps, specularity maps, displacement maps, etc. Unfortunately, due to the complexity of the scene and the number of light bounces used, the piece takes over 30 minutes to get a reasonable render. I'll take this piece home over the weekend and get a reliable and appealing render then.

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