I've been following a tutorial on rock modeling recently using displacement textures. I've done this wort of work before but because of the amount of parent and children meshes needed to get the sculpted effect, this tutorial has really helped with my organizational practices. Aside from organization, not much has been done in the way of color, texture, or additional development. The piece is composed along a center line with the curved rock walls protruding to a common ceiling out of camera.
Here is what Antelope Canyon actually looks like:
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