Thursday, October 3, 2013
Artist Emulation 2
I've been experimenting with Wireframes recently and tried to incorporate it into my latest piece. This particular work went through many phases. I changed the settling just about every day of this week and settled on deserted island/rock. I would like to go back and touch up the rock more or add something interesting to the sky.
Friday, September 27, 2013
Valley Analysis
Structurally, I tried to balance the piece by creating a composite along the horizon using the sides of the valley, the bridge and the sun. The sun represents the main focal point and emphasis of the piece. The hanging board is in the position it is for this exact reason. Furthermore, one may say the scale of the sun is disproportionate to the rest of the scene. This too is intentional since its size, from a technical standpoint, evenly lights the scene without giving glaring highlights or lowlights, and a structural standpoint to become the main focus, unify the piece.
As for the developmental devices of the scene, there's a flow of lines pointing back the sun and bridge, where the main content of the piece lies. Moreover, the water reflection draws one's eye back the center of the scene. I worked hard to make the texture as life-like as possible. From a technical perspective, the cliffs are a collection of specular maps, normal maps, bump maps, texture maps, displacement modifiers, and hand sculpting to give a realistic and tangible feel. Fortunately, space is a breeze to composite in a 3D application since objects can be arranged how they would be outside of the computer. Lastly, the color choices came from inspiration and reference images to attempt to make the most realistic scene possible, still keeping a unique and hyperreal conception.
Friday, September 20, 2013
Cliffs
This week, I'm working on a tutorial piece using cliff faces in Blender. The tutorial implements many concepts new to me which in synthesis, produced a beautiful result. This is still a work in progress and I plan on making something entirely different, using the same techniques and materials. I'm using just a plane for now to make perhaps an auxiliary piece or something supplemental for a larger project.
Monday, September 9, 2013
Artist Emulation Piece 1
Using a synthesis of both 3D rendering software and photoshop, I was able to create this image. The pillars were done in Cycles with a normal map and Diffuse BSDF material to create a concrete-like texture. I then placed in the tattered flag, sky, and lighting effects using Photoshop. Most of this could have been done entirely in Blender but that would have taken far too much time, which I was at a lack of to begin with.
Tuesday, September 3, 2013
Artist Review: Adam Martinakis
For Adam's piece titled "Roots of Fire", and many of his other works is the synthesis of sharp cutaway lines with the smooth and subtle engraved lines throughout the main focus. I particularly enjoy the material he chose for the "skin". It's a concrete-like material with a wonderful looking bump map and slight gloss and specular. The composition of this piece even follows a gentle curve as does the details.
In his next piece, "Fatal", we see the subtle etching again accept this time with a slight bevel or smoothing to them. Personally, I enjoy this style more but it convey a different impression than the former piece; almost as if the face and hands were composed of many of thousands of planes skewed in both size and curvature. Lastly, his use of depth of field helps to add a strong sense of reality and hyperrealism.
Somewhat similar to the first piece listed, "Baptized By Fire" conveys a powerful feeling especially since the giant man at the left looks to have inflicted this blaze upon himself. The detail of the vines and the complexity of the background make for a stunning synthesis and adds a certain sense of depth to the scene.
Continuing with the theme of fragmentation, "truEnd" uses a stunning element of motion blur to convey an action of shattering. This is by far the most active and kinetic work of the other 3 listed.
Wednesday, August 28, 2013
5 Artists
Bogdan Zwir: Bogdan Zwir is from Saint Petersburg, Russia and uses photography and photo manipulation as his main medium. Zwir enjoy “the absurd” much in the way that a child’s imagination runs wild, however, Zwir is not a child anyone. His work contains deep hues and powerful messages that conveys physical feelings like pain, love, or bewilderedness.
Alain Mathiot: While I couldn’t find his “about” page on his website, I can infer he’s from a French speaking country and his work contains plenty of oil-on-canvas, inking, and digital art. his variety of mediums is just as numerous as his variety of styles. While some may appear surreal, others may convey a lighter message or something completely of his own.
Mark Powell: Mark Powell lives in the United Kingdom with his main, and almost exclusive, medium being ink on paper. The most striking aspect of all his works is definitely the eyes of the people he draws. They convey a sense of power, experience, or age. None of his works are simple portraits and no detail is left behind.
Apachennov: Eugene Soloviev is from Nizhniy Novgorod and uses photo manipulation to yield surreal and interesting works. His portfolio is expansive and uses plenty of variety from a stark surreal scene, to a busy and emotional one. I’m a big fan of this piece in particular, this artist will probably be one of the artists I write my paper on.
Adam Martinakis: Born in LubaĆ, Martinakis, is a 3D digital artist with breathtaking taking work and wonderful manipulation of light and raytracing. He follows a similar style juxtaposing a concrete or stone material against a glossy material. He’s had multiple exhibitions and awards. I will definitely be writing my paper on this artist.
Sunday, August 25, 2013
What I did over the summer
Over the summer, I tried to sharpen my 3D graphics skills in prep for the new school year. My goal is to implement more 3D into my pieces making it easier to create what I envision instead of having to scour the internet in search of the perfect photo. I see myself taking a serious path down this journey and I hope to keep up to date in the CG world even when my classroom graphics career ends.
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