Friday, April 4, 2014

Mask Progress

Due to computer troubles, I couldn't  get a render out this week to supplement this text but I'll try my best to describe it. I've been slowly starting to practice sculpting human form and I felt a nice practice would be to make a mash, which would be abstract, but still real enough to give good practice with face structure. I have the high poly model mainly done and I plan to retopologize it to smooth it out. If time allows, I want to practice with using multiple materials on the same mesh. This would mean coloring the intricacies with a gold material while keeping the base an oxidized bronze. Hopefully, this can all make sense once I get an image up on the blog.

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